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Bright memory infinite game pass
Bright memory infinite game pass











bright memory infinite game pass bright memory infinite game pass

It's a game that is unbelievably night and day, and while it is remarkable that it came from a single-person developer, and it can be a lot of fun to kill an evening with, I find it difficult to see it as little else.The Good: Fantastic production values – a real graphical treat. But at the same time, it's seriously let down in a lot of other places, mainly the weird and difficult to follow narrative, the oppressively linear level design, and the uninspired upgrading and customisation. Enemies seem to track you through walls and will even shoot you through them a lot of the time, the levels are a little rough around the edges, and I've actually managed to accidentally pass through the boundaries of a level a couple of times, and the grappling mechanic has killed me more times than actual enemies due to it simply not giving me the prompt to use the skill.Īll in all, Bright Memory: Infinite is quite a conflicting one for me, because in places it's very impressive: The visuals and gunplay is genuinely fantastic. It's also worth noting that while it plays well and looks great, Bright Memory: Infinite is not at all perfect. Currently, there are only two skins you can get for each piece of gear in-game (with others being paid DLC), and by the time you've finished the story, you'll probably have one or two to flaunt without much reason to use them - unless you intend to replay on a harder difficulty that is. As you rack up kills with your weapons, you'll progress a challenge that will see you unlock skins to whack on them. This system is also a reflection of the customisation that Bright Memory: Infinite offers, which may as well not exist as part of the game.

#Bright memory infinite game pass upgrade

Reliquary points can be used to upgrade each weapon, your sword, and your Exo abilities in a few different ways, but the process is unfulfilling and the reward you get out of it is only really noticed in the extra bit of damage your gear gets to throw out because of it. Each Reliquary amounts to one upgrade point, and you can earn bonus points by defeating the ancient warrior enemies that occasionally pop up during levels. The way that the upgrading works is via collecting Reliquaries, jade statues dotted around each level in obvious and easy to reach places. The enemy AI is easy to best (regardless of the difficulty you play on), the variation in the foes and the abilities they use against you is pretty limited, the levels are incredibly linear (there's pretty much zero wandering off the beaten path) and worst of all, the upgrading is about as uninspired and basic as it gets. Or rather you can use a few different Exo abilities that allow you to traverse the battlefield a little easier, and to help crush the many enemies that stand between you and your end goal.īut, an illusion is what this game is, because while it does have strengths, this is an indie game and you can clearly tell. You can whip out Shelia's sword to unleash a barrage of strikes to hack and slash your way through enemies, or to block and parry hits to make it even more challenging to take you down. Then there's melee combat, which has been designed in such a way that it is actually incredibly useful and doesn't at all feel punishing to find value with, as is the case with melee in a lot of shooters these days. The gunplay is snappy, responsive, fulfilling, and truly fast-paced, and whether you're rocking the assault rifle, shotgun, sniper, or sidearm, the weapons feel well-balanced and rewarding to wield. If you took snippets of this game, and skipped past its futuristic design, you could mistake the gunplay for something found in a Call of Duty or a Battlefield game, it's of that level of quality. This is precisely why it's even more important that Bright Memory: Infinite has such a great FPS system.













Bright memory infinite game pass